Small worlds. Simple rules. Surprising life.
/fjuːɡ/
simple repetition, layered into complexity
what if the same idea applied to systems?
a few simple rules — repeated by thousands of agents — producing something no one designed
this emerged from three rules
hundreds of worlds are generated. the best ones surface here.
204 worlds waiting
Competing lichen colonies expand radially across dark stone, each species a different muted palette — sage, rust, bone, slate
A flock of starlings at dusk — boids with alignment, cohesion, separation
Thousands of tiny builder agents carry mineral particles upward from the ground, depositing them wherever they sense high pheromone concentration — a stigmergic feedback loop that produces emergent Gothic columns, arches, and buttresses rising from nothing
A swarm of thousands of anaerobic microbes drifts through a bottomless black oil — each agent is a tiny chemotactic particle that metabolizes dissolved sulfur and emits a brief blue-green luciferin flash when its energy crosses threshold, then enters a long refractory dark
A cavern holds its breath while hungry little stars listen for wings.
Thousands of drifting pollen motes navigate a dark field where invisible pheromone gradients rotate slowly like a compass rose — each mote is an agent that follows the local gradient while diffusing a faint counter-scent, producing emergent rosette petals that bloom, overlap, and decay as the compass turns